Starpoint Gemini 2 Preview

Starpoint Gemini 2 Preview

1 By Thomas Williams

[vc_row][vc_column][vc_column_text]Editor’s Note: Starpoint Gemini 2 is still in the Alpha development stage, and the game’s final form may differ from the version previewed here.


Little Green Man Games’ Starpoint Gemini 2 (Iceberg Interactive) is an endeavor to revive the long-forgotten space simulation. Judging from my time spent with the game, it seems that unfortunately, this genre has not aged gracefully.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][imageeffect image=”22975″ lightbox=”yes” target=”_self” type=”frame”][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]Upon booting up Starpoint Gemini 2, I was surprised by how good the environments look. Even the loading screen art is highly detailed and gorgeous. The space landscape is bright and colorful, teeming with planets and spaceships. You cannot deny the impressive, elaborate art style.

The game has an assortment of missions, which are randomly generated (as the game is still in Alpha), so don’t expect hours and hours of gameplay. Interest in the game can wane due to this, as you are not able to become as invested as you might otherwise. The premise of this game is interesting but it’s anything but highly polished.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]Starpoint Gemini 2 crashed a few times during my playtime, and so it seems a bit unstable in its current Alpha state – on my system at least. It’s also very evident that it’s an unfinished game; with important factors (such as your spaceship) not having the fine details which would have made the game looks that little bit better. It doesn’t make or break the game, but it can affect your overall immersion.

The missions can be very time-consuming and long-winded. The instructions on how to finish said mission can also be too vague sometimes, with a lot of guesswork needed on the player’s part. The voice-overs also add to the frustration of the whole game, as the acting is stiff, wooden and repetitive. This bleeds over to the cutscenes, which are too long and tedious to sit through. To make it worse, the game seems to be fussy about which cutscenes can be skipped and which ones cannot.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][imageeffect image=”22974″ lightbox=”yes” target=”_self” type=”frame”][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]The combat, what should be the meat of Starpoint Gemini 2, is just infuriating. The controls are finicky and unclear. I once just stared at my screen, watching my ship being torn apart by the enemy, unable to find the controls to retaliate.

My advice: Unless you’re a huge fan of space-sims, skip the alpha and wait to see if the finished game is anything worthwhile.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_raw_html]JTNDaWZyYW1lJTIwc3JjJTNEJTIyaHR0cCUzQSUyRiUyRnN0b3JlLnN0ZWFtcG93ZXJlZC5jb20lMkZ3aWRnZXQlMkYyMzYxNTAlMkYlMjIlMjBmcmFtZWJvcmRlciUzRCUyMjAlMjIlMjB3aWR0aCUzRCUyMjY0NiUyMiUyMGhlaWdodCUzRCUyMjE5MCUyMiUzRSUzQyUyRmlmcmFtZSUzRQ==[/vc_raw_html][/vc_column][/vc_row]