Tales From Space: Mutant Blobs Attack ReviewJuly 9, 2014
With the next generation of consoles now fully upon us and the focus of all triple A titles firmly on the new systems, there comes a point where gamers begin to question if there is anything worth getting excited about for the current-gen systems that have been a part of their living rooms for the past 8 years. The answer to that question comes in the form of games found on Xbox Arcade and PSN, where processing power and graphics take a backseat to unique game design and addicting gameplay. It’s a combination that perfectly describes Tales From Space: Mutant Blobs Attack.
Originally released on the PlayStation Vita two years ago, Tales From Space: Mutant Blobs Attack is a unique platformer that is easy to learn but will quickly have you testing those newly learned skills in some cleverly designed levels. The spiky yellow blob you control can slither through the smallest cracks in one instant, and jump over huge distances and up walls as in Ninja Gaiden the next, giving you a wide array of maneuvers to traverse the levels in the fastest time possible.
Controlling the blob is simple and the game does a good job of making the objectives and gameplay very intuitive. After the first level and you start to think you have a good idea of how the game works, but then the objectives and difficulty ramp up incrementally with each level to keep things interesting and provide a challenge. Things like lasers, crushing walls and spikes will keep you on your toes as you’re trying to fly through the level and simultaneously eat all the items to increase your blob’s size and total score. As the hazards in the level multiply, you’ll obtain new powers for your blob such as flying and telekinesis to even the playing field and access new areas.
The replay value you’ll get out of this game depends on your desire to achieve a high score and advance up the leaderboard. I wasn’t worried about this during my gameplay at first, until I hit a high score on the Marble Madness-like bonus level that got me 20th on overall high score for that level. From there, I was going back to play over and over again to find every item and hidden passage to obtain a high score, achieve a gold medal and crack at least the top 50 for each level. It was this addicting gameplay design that made me really enjoy my time with Mutant Blobs Attack and had me coming back to play again and again.
In the end, that’s what every great game does – regardless of polygon count or whether the game was designed by 1000 developers or 1.
- + Intuitive design
- + Addictive gameplay