Tomb Raider: Definitive Edition Revealed at VGX

Tomb Raider: Definitive Edition Revealed at VGX

December 8, 2013 0 By Jason Bakker

Square Enix’s Tomb Raider reboot is coming to next-gen very soon in the form of Tomb Raider: Definitive Edition for the Xbox One and PlayStation 4.

Tomb Raider: Definitive Edition was developed by the teams at United Front Games and Nixxes. These two developers worked with Crystal Dynamics to overhaul the game and rebuild assets from the ground up for its next-gen debut.


Tomb Raider- Definitive Edition Preorder


The team at Crystal Dynamics says that this is the version of the game they “always wanted”. As stated on the Tomb Raider Tumblr, “The team didn’t simply up-rez the game, they pulled it apart and rebuilt it with obsessive detail and new technology”, which includes native 1080P with TressFX hair rendering and a new next-gen Lara model, exclusive to Tomb Raider: Definitive Edition. Here’s a breakdown of what this package includes:

  • The fully rebuilt game for next-generation consoles
  • The Tomb of the Lost Adventurer
  • Eight DLC multiplayer maps
  • Six DLC multiplayer weapons
  • Four DLC multiplayer characters
  • Six outfits for Lara
  • Dark Horse digital comic book “Tomb Raider: The Beginning”
  • Brady Games digital art book “Tomb Raider: The Art of Survival”
  • “The Final Hours of Tomb Raider” documentary series


The Xbox One edition of the game allows players to use Kinect to change weapons, attachments, and navigate the menu using their voice. Relics can now be inspected with hand gestures, and new viewpoints can be found by “leaning into the world.” On the Sony side of things, the PlayStation 4’s Dualshock 4 controller lights up red and orange when using the torch, and quick flashes when Lara is shooting. Additionally, the PS4 version allows users to stream Tomb Raider to the PlayStation Vita.

Tomb Raider: Definitive Edition can be preordered with select retailers to receive art book packaging featuring never before seen concept art. The game launches in North America on January 28 and across Europe on January 31, 2014.


Update: A press release from Square Enix sheds light on more exact details regarding the graphical overhaul. Here’s a breakdown of the improvements:

Lara Croft presented in unprecedented high definition detail:
–       An all new Lara model created to take advantage of the power of next-gen consoles
–       TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
–       Shader and lighting reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects

A physical world put in motion thanks to brand new hardware architecture:
–       The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
–       All texture resolutions have been created at 4x resolution for maximum resolution and detail
–       In-game characters, enemies and destructability have been enhanced for added depth and realism
–       Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
–       Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory

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