Get a glimpse of the most realistic hair simulation tech ever created for a video game, TressFX.
Convincing 3D hair is one of the absolute toughest things to get right in modern games. Character models can be extremely lifelike- containing hundreds of thousands of polygons, with advanced facial animation and realistic textures- but blocky, chunky hair can completely dissolve the illusion. Want proof? Check out any of the Diva models in WWE ’13. Crystal Dynamics and AMD have been working on all-new technology designed from the ground up to create the most realistic hair yet seen in real-time gameplay. Their TressFX Hair tech features the first ever real-time hair lighting and physics system, giving developers the chance to create incredibly detailed hair simulations previously only capable in pre-rendered images- and it’s making its debut in the PC version of Square Enix’s Tomb Raider.
The real-time hair physics system allows for forces like gravity, wind and movement of the head to affect Lara Croft’s hair in a realistic fashion. There’s even collision detection on each strand of hair to prevent it from passing through itself or Lara’s body, clothing, etc.
“AMD Graphics and Crystal Dynamics have partnered to revitalize one of video gaming’s most iconic characters, Lara Croft of the TOMB RAIDER franchise,” said Matt Skynner, corporate vice president and general manager, AMD Graphics. “Developers at AMD and Crystal Dynamics collaborated tirelessly to leverage the power of AMD Radeon™ to develop the world’s first real-time hair physics system in a PC game. TressFX Hair combines advanced lighting, per-strand physics, and collision detection to bring unprecedented realism to this final frontier of image quality in PC gaming.”
Tomb Raider is now available on PC, Xbox 360, and PlayStation 3.